BANG! The Dice Game by dV Giochi takes the basic formula from BANG! The Card Game, and provides a simplified and faster play experience. Personally, I never played the card game, but almost universally, players and game reviewers have said BANG! TDG is so much better, they won’t play the card game version again.
To start the game, players will be dealt a card with a character and a role with different victory conditions. Outlaw kills the Sheriff, Sheriff kills the Outlaws and Renegade, Renegade to be the last man standing; and characters have different special abilities. Except for the Sheriff, these identities are concealed from the other players.
On each turn, you get five dice, and three rolls, Yahtzee-style. After each role, you have the option to re-roll any of the dice except dynamite, but whatever you have rolled at the end of the third roll must be kept. Players take turns rolling dice and shooting at each other until one of the victory conditions is achieved.
The different faces on the dice are:
Gatling gun – puts one hit on all other players if you have rolled three of them, and you get rid of all your arrows.
One distance attack – allows an attack on a player one seat away from you.
Two distance attack – allows an attack on a player one seat away from you.
Beer – heals a player by one (yourself or another player of your choosing).
Dynamite – cannot be rerolled and if three are rolled in your turn, immediately end your turn, causing one point of damage to the rolling player.
Arrows – immediately upon rolling an arrow, player must take an arrow from the middle (you take wounds equal to your number of arrow once the arrow pile is exhausted and the Indians attack).
The game sets up and plays fast. Things are always happening and games rarely last 15 minutes, slightly longer for more players. Unlike so many other games that utilize the Yahtzee mechanic of roll three times, keep the result, BANG! TDG has player interaction.
Consider Yahtzee, Zombie Dice, Roll Through the Ages, Dungeon Roll or any number of other games with this mechanic. They are single player games that can be played with others, but you are essentially taking a turn, waiting while other players play, and take your turn again. You do not attack, defend or collaborate with other players. BANG! TDG allows for attacks on other players, arrows which must be resolved immediately when rolled and quite possibly the rolling player doing themselves in. This was a welcome change, and one of the things that set BANG! TDG apart and gave it a fresh feel.
The rules are simple and after one play-through that takes 15 minutes, players understand the dynamics and options.
As for the game components, they are excellent. The dice are large and brightly colored, the cards have cool artwork, and the counters are thick die-cut. The cards, counters and box also have a semi-gloss, linen finish, and the box has a molded insert to hold the various components. Instructions are a single sheet, and that is all that is needed. And all of this for under $20.
Gameplay is involving because of the secret identities of the players and the randomness of the dice rolls. Because you are forced to use the dice, you can sometimes get away with shooting the sheriff and calling it an accident. Not knowing for sure what the goal of the other player really is keeps the game edgy and has a Werewolf-like feel to it.
I will say that the roll you get matters. The Outlaw has an easier goal than either the Sheriff or the Renegade – to eliminate the Sheriff. The Renegade role is difficult to play because the goal is to be the last man standing, and the Sheriff is stronger than the other players, but everyone knows who has the Sheriff and they are an easy mark. In games of 5-8 players, there are also deputies who are concealed (even from the Sheriff) but have the same goal as the Sheriff – eliminate the outlaws and renegades.
The other variable is the randomly dealt character cards, some of which have very powerful abilities, such as being able to reroll dynamite or only take 1 point of damage from arrows, no matter how many they may be holding. Certain combinations of these cards can result in some very imbalanced games.
All said, the game is big fun. Sure, this is a game of chance with a little strategy and cunning in how you use your dice and interact with the other players. If you attack the Sheriff at every chance you get, it’s pretty obvious you are the Outlaw. Play it crafty and spread it around, and you might fly under the radar. The fast play and interaction keeps everyone involved.
I rate BANG! The Dice Game (scale from 1-5)
Ingenuity – 4 The fresh twist on a common game mechanic works very well, making the game feel familiar and fresh at the same time.
Strategy – 3 There is a lot of luck involved in this game, but there are also choices to make, and that helps offset the chance a bit.
Social – 5 The interactivity of play keeps players engaged, with actions being made that affect other players, even when it is not their turn.
Theme – 5 The Old West shoot-out scenario is supported perfectly, here. A shootout is fast and furious, and that is the way the game plays.
Fun – 5 We love this game. It’s become a go-to game for us when longer games are not an option. It’s also a good gateway game to introduce players to the hobby.
Components – 5 Everything in the box was top-notch, including the box.
Overall – 4.5 We’ll be playing this one for a long time.